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1. Starting with full shields from POS hangar - in Assembly Hall [original thread]
Supported that the shields need a fix for POS ship array departures... Truly if a ships shields do not behave the same way when departing a POS array as they do when undocking from an NPC station, wouldn't this really be more of a bug than anyth...
- by Lisa Waen - at 2011.03.04 16:52:00
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2. Motion: CCP should Not be requireing the use of Facebook for voteing - in Assembly Hall [original thread]
Ok, why oh why Facebook? Have you given up on EVE-GATE?!?!?!?! Improve eve-gate, don't give the evil dataminers at F-book anything!!!! Supported motion.
- by Lisa Waen - at 2011.03.04 16:43:00
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3. [Proposal] Player ads on billboards - in Assembly Hall [original thread]
Provided safety features are implemented, including limitations on where a billboard is to be anchored, I am for this Supported
- by Lisa Waen - at 2011.03.04 16:32:00
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4. [proposal] 0.0 Local Jammer - in Assembly Hall [original thread]
Originally by: Ephemeron EDIT: this local jammer idea can work ONLY if the module is cheap - 5 million or less. Because it's destruction is certain, it has to be expendable. Thats why I had the small/med/large for mobile comm jammers...
- by Lisa Waen - at 2011.03.04 01:21:00
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5. [proposal] 0.0 Local Jammer - in Assembly Hall [original thread]
Ok, the concept overall is good, however I would make a couple of modifications: First off, I would like to see 2 variants on this. One type is similar to a mobile warp disruption bubble as far as anchoring, deployment, and sizes (S,M,L). These...
- by Lisa Waen - at 2011.03.03 17:05:00
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6. [Proposal] Make Motherships Larger - in Assembly Hall [original thread]
Truly, if all ship models were scaled to meet their currently listed volumes, this issue would probably be corrected. But a half-fix is better than none, so... Supported.
- by Lisa Waen - at 2011.03.03 05:56:00
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7. Proposal: eye candy - in Assembly Hall [original thread]
use your edit feature to modify the current trajectory comment in your initial post to say, maintain current direction, but lose half of its speed every 3 seconds or so, so a ship travelling 3000m/s will come to an eventual stop (or near stop) abo...
- by Lisa Waen - at 2011.03.03 05:45:00
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8. Offset Orbiting - in Assembly Hall [original thread]
In general, a preset orbital mechanics routine that is programmable before you go into battle wouldn't be a bad idea. Say set elliptical orbits or as you say, the charge in and smoothly transition routine, then its select target and then hit which...
- by Lisa Waen - at 2011.03.03 05:25:00
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9. UI improvements: show Drone HP in Drone Bay - in Assembly Hall [original thread]
Originally by: Vod**** Good Idea...would be nice if carriers could also slowly repair their drones as well. This provided the repair ability was created by a capital ship mod, either mid or high slot. Regardless, the ability to monito...
- by Lisa Waen - at 2011.03.03 05:16:00
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10. [proposal] Fix the T2 Market and the Viability of profit for invention - in Assembly Hall [original thread]
Not Supported BPO pros: Higher profit per unit produced from the BPO (copy or manufactured item) BPO cons: Very expensive initial investment Limited productivity per BPO Invention Pros: Much Faster BPC generation rate Much lower initial invest...
- by Lisa Waen - at 2011.03.03 01:08:00
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11. [Proposal] A small bit of Freighter Lovin - in Assembly Hall [original thread]
Point taken, but I could settle for a small improvement that would be easier to implement for now. Many wars are won not by blitz tactics, but by small incremental steps that eventually lead to your goal. By this way you can also avoid overdoing i...
- by Lisa Waen - at 2011.03.02 23:36:00
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12. [Proposal] A small bit of Freighter Lovin - in Assembly Hall [original thread]
Edited by: Lisa Waen on 01/03/2011 06:32:33 Originally by: Mara Rinn I support the principle of not rewarding AFK pilots with higher speeds. Rather than higher agility, what about higher structure resists? I actually gave that one ...
- by Lisa Waen - at 2011.03.01 06:26:00
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13. [Proposal] A small bit of Freighter Lovin - in Assembly Hall [original thread]
Edited by: Lisa Waen on 01/03/2011 04:15:45 True, a warp speed increase would benefit any freighter. And since you are mentioning the 12.5km to gate distance, this means you tend to autopilot. Yes, switching from a max velocity boost to an agi...
- by Lisa Waen - at 2011.03.01 04:14:00
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14. [Proposal] A small bit of Freighter Lovin - in Assembly Hall [original thread]
Got some folks to agree with me in a big way, so adding my own support. Originally by: Naga Tokiba And how about a few slots and some rig slots. Allso the ability to pick up cargo i space. This would imo kinda detract from the fact t...
- by Lisa Waen - at 2011.03.01 01:37:00
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15. [Proposal] A small bit of Freighter Lovin - in Assembly Hall [original thread]
There are 2 bonuses conferred upon freighters based upon the racial freighter skills. The first is a 5% per level increase in cargo capacity, and the second is a 5% increase in max velocity. The first bonus is currently the only truly useful one. ...
- by Lisa Waen - at 2011.02.28 17:35:00
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16. Dear Private Nuisance - in Crime and Punishment [original thread]
The fox cannot help but smile when the hound chasing it gets mauled by a bear. However, that fox cannot help but wonder about that bear's appetite.
- by Lisa Waen - at 2010.10.26 16:05:00
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17. PI Advanced Processor Jam - in Science and Industry [original thread]
Not sure if this has been talked about, but here goes: I am making Integrity Response Drones on a particular planet, and am also taking care of a couple of intermediate steps in the process. In particular, I make 4 advanced processors worth of Vi...
- by Lisa Waen - at 2010.08.31 06:59:00
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18. Large Tower BPO research - in Science and Industry [original thread]
Ahh, dang, ok. yup wasted my time... lol
- by Lisa Waen - at 2010.08.18 06:57:00
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19. Large Tower BPO research - in Science and Industry [original thread]
I decided to research the large tower bpo I have from ME 0 to ME 1: The highest individual component quantity at ME 0 is 32. After researching it up to ME1 Nothing changed! I would reasonable expect at least a little drop in quantities needed, ...
- by Lisa Waen - at 2010.08.18 06:29:00
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20. [Edited Proposal] Skillbook Pre-injection - in Assembly Hall [original thread]
Enough positive support to give a thumbs up, myself. Thanks for the support fellas.
- by Lisa Waen - at 2010.07.07 22:27:00
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